[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.585922 [View]
File: 309 KB, 1368x1536, UnityShapeKeys1-1.png [View same] [iqdb] [saucenao] [google]
585922

>>585914
>Unity is unfortunately one of the only modern game engines that doesn't support model morphs
Last I checked Unity supported Blendshapes/Shapekeys unless that's changed recently. I know for sure that one furry trash porn game Rack 2 exploits Shapekeys for many of the character customization stuff and that shit running on Unity.

Shapekeys should work out of the box in Unity, assuming you're using .fbx models. You're still gonna have to come up with and figure out your own character customization implementation though.

>> No.442153 [View]
File: 309 KB, 1368x1536, UnityShapeKeys1-1.png [View same] [iqdb] [saucenao] [google]
442153

>>442146
After a bit of diddling around I successfully managed to get shape keys into Unity.

Caveats:
-Modifiers that change the vertex count must be disabled.
-Use the 6.1 ASCII FBX exporter as I don't think the latest binary exporter writes out the shape keys from what I noticed.
-Blendshapes in Unity have a range from 0 to 100 (or 0 to 1.000 in Blender) so plan accordingly.
-You're still likely gonna have to redo the animations or re-implement your shape key drivers in Unity.

Navigation
View posts[+24][+48][+96]