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>> No.740202 [DELETED]  [View]
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740202

I'm trying to create hair physics that collide with the body, so I created a skeleton of 4 vertices and edges with empty groups to be used as targets for the bones in my models hair with IK modifiers. It's working for the most part well, but when I try to get the collisions going the strands just fall through the rigid bodies. I've got cloth physics enabled for the skeleton and a rigid body on the body I want it to collide with, but they wont collide. I tested the collisions by creating a cube with the same cloth modifier as the skeleton for my hair, and it collides fine with the body. I'm not sure why, but I think it might have to do with this dot from the hair skeleton that for some reason just stays in place with the hair moves?

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