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>> No.749302 [View]
File: 90 KB, 931x457, Animation Trees.png [View same] [iqdb] [saucenao] [google]
749302

>>748519
Kind of a stupid question (since I'm sure I already know the answer), but is there any kind of logic based animation system kind of like game engines have?
So you could have an animation/action for a character switch and blend based on the speed that character is moving, or have something like a running animation blend with a turning animation procedurally?

The NLA editor does things slightly like that, but it's not exactly good at those things. Which is another reason why having a logic/interaction mode again would be a godsend. Why they got rid of the game engine is beyond me.

I'm sure the answer is "no" in terms of whether or not Blender has something like this (been using it for years and years and never came across a feature like it), but I figured I'd ask since there's always areas that you don't really dip into all that often.
If there's a decent addon or something that has a similar functionality that could work too. Animation nodes probably does it, but it looks like a real headache to learn and I've been putting it off for ages.

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