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>> No.710969 [View]
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710969

I still haven't figured this one yet: is it possible to somehow blend materials based on a height when vertex painting multiple materials?

See the example, compare the transitions - the bottom one is a part of the texture, and you can see sharp transition, while the vertex blended one on the top is super soft and looks wrong. That's because it isn't blending based on height atm.

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