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>> No.652477 [View]
File: 45 KB, 239x210, trianglesofdeath.png [View same] [iqdb] [saucenao] [google]
652477

So automated unwrapping (smartunwrap) is useless for sculpts?
I like to make quick sculpts and put some quick paint on it but whenever I try to do the automatic unwrap I get something like pic related.

Do you really only have the choice between retopo or vertex paint instead of using a texture?
I mean I could try to mark some seams and unwrap then but that is quite the horror too on a high density triangle mess.

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