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>> No.402700 [View]
File: 511 KB, 1600x1200, MountainsDayFinal.jpg [View same] [iqdb] [saucenao] [google]
402700

>>402681

I modelled the mountains and used a picture for the clouds. I saved the mountains as their own image, though, because to render them correctly the scale needed to be much bigger than the rest of the scene.

Mental ray also has this awesome shader for procedurally texturing stuff like mountains that I used. It's called "landscape" and mixes textures/colors based on height and the slope of the normals.

This is a picture of just the mountains

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