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>> No.583716 [View]
File: 38 KB, 736x880, 266f4abc5057498f839de6c0fdbba252--zbrush-character-character-art.jpg [View same] [iqdb] [saucenao] [google]
583716

Are there any decent tutorials or does anyone have any good advice on how to get good physics and collision on blocky mesh hair within Maya animations? Every time I look up tutorials for anything hair related it's just for realistic strand generation stuff. I've tried doing it myself in Maya but the hair just deflates like a balloon and clips on stuff. I'm also trying to get it to work for games so I'm being conservative with poly count.

Pic related is a random example of what kind of hair I'm trying to talk about here. I'm sort of amateurish with 3d physics stuff so I don't really know where to start on something like this.

>> No.568124 [View]
File: 38 KB, 736x880, 266f4abc5057498f839de6c0fdbba252.jpg [View same] [iqdb] [saucenao] [google]
568124

>>568116
your biggest problem is obviously not pinching areas and making the character more defined, right now its blobby and messy
the way you constructed the character is actually good, even the paint is spot on. but you really need to give the hair more love.
look at this for example. every small piece in the sculpt is very well defined. you need to subdivide more towards the end of the sculpt.

also the eyes are a little bit out of place, try to rotate the right eye more to the right

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