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>> No.938515 [View]
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938515

>>938512
You need to enable screen space reflections and refraction in the render properties and screen space refraction in the material settings.

Also, Eevee is actually quite shit with refraction, calculating only one pass. It's possible to create decent looking glass shaders with Eevee by using glossy and transparent layers and mixing them with fresnel etc., but it's not simple.

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