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>> No.967536 [View]
File: 715 KB, 3216x1030, gael-kerchenbaum-universaltopofaces-002.jpg [View same] [iqdb] [saucenao] [google]
967536

>>967462
Experiment with these exercises to see the impact of topology on your model. Bad topology leads to:
Texture and Shader Errors: Your textures and shaders won't look right.
Modifier Problems: Using modifiers like subdivision surfaces will cause errors and surface artifacts.
Animation Issues: Models with poor topology will animate weirdly.
Good topology is key for clean textures, smooth modifiers, and natural animation.

Look this pic, look how the polygons flow in the surface of this heads.

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