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/3/ - 3DCG

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>> No.685971 [View]
File: 117 KB, 406x364, 1482548033484.jpg [View same] [iqdb] [saucenao] [google]
685971

>cycles render is full of disgusting fireflies
>feels like living in the great outdoors

>> No.672615 [View]
File: 117 KB, 406x364, 1482548033484.jpg [View same] [iqdb] [saucenao] [google]
672615

>>672593
it's really not, though

>> No.585295 [View]
File: 117 KB, 406x364, 1482548033484.jpg [View same] [iqdb] [saucenao] [google]
585295

>>585260
What inspires you? Rendering or games?
Modeling, surfacing, lighting, vfx? Choose a topic and focus on it. You don't wanna be the guy that can half-ass everything but can't do anything flawlessly.

Download free stuff online and work on it, just to practice. For instance, don't waste time modeling crappy stuff if you wanna learn texturing or lighting, it's a waste of time. You can also learn a lot from other people's files as long as their stuff is well done.

For tutorials, Digital Tutors is a good place to start, also Gnomon. Youtube has a lot of shit but can be useful as well, especially to get your head around beginners stuff.

Learn the right tools from the start. Maya or 3dsmax would be a must (you can get free educational licences), but it depends on what you wanna focus. Zbrush for sculpting is the standard. Substance for texturing game assets. Animation would be better with Maya. VFX with houdini and nuke.

Check Artstation, that's where things are happening these days. You'll find guidance there for sure.

Finally, good luck. It will take you a lot of time and patience to get remotely good. There's so much artistic and technical knowledge to get.

>> No.553759 [View]
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553759

>>550693
F R E E L A N C E
you can do that shit in your underwear from any location on the planet (and maybe even the moon)

>> No.552091 [View]
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552091

>>552087
this is absolutely fucking accurate

>>552089
typical /3/ autism

>> No.546338 [View]
File: 117 KB, 406x364, 1482548033484.jpg [View same] [iqdb] [saucenao] [google]
546338

>>546336
>tomato
>tomato

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