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>> No.674636 [View]
File: 94 KB, 1019x492, terrain.png [View same] [iqdb] [saucenao] [google]
674636

>>674634
When modelling your terrain, it's pretty obvious that you created a high density grid and pulled some verts down. Since you might not be sculpting stuff yet, a more sensible approach would be modelling roads and bumps on a lower density grid, but using the wireframe to model stuff as you see fit. This isn't necessarily the best way to model a terrain, but it's closer to traditional working methods and will help you understand some fundamentals of geometry control.

Welcome to CG bud!

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