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>> No.685396 [View]
File: 2.48 MB, 640x360, I ported the dirty vertex colors operator from vertex paint to sculpt mode. It was written in Python and now it is written in C as a mask filter. It i.webm [View same] [iqdb] [saucenao] [google]
685396

>>685340
the last thing that he did was to fix the cavity mask operator now all the previews of the sculpt branch are for his parteons first and after a couple of days for everybody, he also upload builds there, wich is reasonable because you can pick that from graphicall too
"I ported the dirty vertex colors operator from vertex paint to sculpt mode. It was written in Python and now it is written in C as a mask filter. It is up to 90 times faster. You can use it to generate cavity masks and then apply colors or deformation with other filters"

he did a livestream a month ago with other Spaniards too, he is the first guy sculpting

https://www.youtube.com/watch?v=WQeSonSf1sw

>> No.685393 [DELETED]  [View]
File: 2.48 MB, 640x360, I ported the dirty vertex colors operator from vertex paint to sculpt mode. It was written in Python and now it is written in C as a mask filter. It i.webm [View same] [iqdb] [saucenao] [google]
685393

>>685340
the last thing that he did was to fix the cavity mask operator now all the previews of the sculpt branch are for his parteons first and after a couple of days for everybody, he also upload builds there, wich is reasonable because you can pick that from graphicall too
"I ported the dirty vertex colors operator from vertex paint to sculpt mode. It was written in Python and now it is written in C as a mask filter. It is up to 90 times faster. You can use it to generate cavity masks and then apply colors or deformation with other filters"

he did a livestream a month ago with other Spaniards too, he is the first guy

https://www.youtube.com/watch?v=xOAx0a2RlRE

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