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>> No.665762 [View]
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665762

>>665735
your english is perfectly fine, i'm just a bit of a brainlet.

there were a few problems with my old graph (ShaderBall_lava.mb) so i've reworked it (ShaderBall_lava_2.mb). the old one has scalar zero set at 0.0 + unnecessary masking so i'd avoid using it.

i think since i'm using a separate mask to split the displacements and shaders i end up working around the OOP problem.

all noise in the new one is in pref space and i deleted the UVs just to be sure.

https://www.dropbox.com/s/b4nikm9640ntfwo/Shaderball.zip?dl=0

hope it helps.

ps. the original shader ball set up is from here:
https://www.artstation.com/artwork/wKveZ

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