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>> No.917162 [View]
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917162

>>917124
Astartes is pretty minimal when analyzed so rendertimes never got out of control. I generally approach each shot by creating only what's needed and only detailed enough for how it'll be used/how closely it'll be seen.

Parts 1-4 were rendered on a lone GTX-1070 :|!

Mix of key and mocap. Some shots are all keyframe but I'll also often start with a mocap clip that I heavily edit. I also have a Rokoko mocap suit which is kind of awful but still useful to get an animation started.

Self-taught. I've dabbled in 3d for 20 yrs and done videogame art for about 10 now. Also my father was a traditional animation artist so I grew up around the stuff in a way.

Primary software is 3dsmax, Substance Painter, Redshift Renderer and Fusion for compositing. Nothing too special about my technical workflow! One reason I started Astartes was to learn the Substance Painter workflow which I love. And I also love the Redshift renderer, it's speed has basically made this project a possibility.

Audio isn't from scratch and I occasionally buy minor art assets to speed things up but just myself behind the project yes.

Thank you! The audio isn't from scratch but I edit/mix it. Occasionally I'll buy less important 3d assets to speed things up, and I have animation libraries that help (although they always need HEAVY editing to suit a marine).

>>How long did it take you to make the last episode?
Hm hard to keep track because there was some other commitments to finish at the same time but probably 6-7 months.

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