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>> No.671109 [View]
File: 127 KB, 1381x854, leg adventures.png [View same] [iqdb] [saucenao] [google]
671109

I managed to get the UVs for a low-poly model I'm working on unwrapped with minimal stretching, but I made the legs look really weird while doing so.
This is what they look like in quad and tri form. Is there another way to seam this up into a result that looks a little more orthodox without causing major stretching issues or do I need to just suck it up? I'm kind of a newfag when it comes to the texture side of modelling.

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