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>> No.957440 [View]
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957440

i also obviously had to retoplogize the model. This was a very lengthy process. And i would usually have used a subdivision modifier to smooth it out at the end. But i recently learned about the multires modifier. Meaning that on top of subdivisions you can sculpt in extra details.

And on top of that, you can use extra modifiers like shrinkwrap (which is especially useful when retopologizing, for getting the verts to align with the sculpt) And apply it. And it will become a part of the multires modifier, meaning you still have the low-poly mesh whilst keeping it perfect to your sculpt

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