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>> No.672774 [View]
File: 114 KB, 250x250, 1475124098654.png [View same] [iqdb] [saucenao] [google]
672774

>>672770
oh god, the nightmare fuel
the hands are actual forks

>> No.591895 [View]
File: 114 KB, 250x250, 1475124098654.png [View same] [iqdb] [saucenao] [google]
591895

>>591885
disgusting, but what infuriates me the most is the texture glitch on the knee
>WHY

>> No.574492 [View]
File: 114 KB, 250x250, 1475124098654.png [View same] [iqdb] [saucenao] [google]
574492

holy fuck its so bad
from the website:

WHAT OUR BETA TESTERS ARE SAYING
>Holy CR@P , this is crazy , offline render quality on a realtime render
>GLOBAL ILLUMINATION on REALTIME ??? INSANE!!!
>Quality is outstanding , easily gets passed for an offline renderer
>This is taking PBR RealTime Rendering to the next level easily

.....
Considering this is eons behind Marmoset, Unity or Unreal, this is massive bullshit

>> No.544713 [View]
File: 114 KB, 250x250, 1475124098654.png [View same] [iqdb] [saucenao] [google]
544713

>>544392
its not just about the animation/physics
the fact is that when things are animated, we get a lot more information about the subject vs a still image, so we can spot even more discrepencies between that thing and the real thing (spec/gloss properties, color variations, IOR, scattering, etc.)

>>544697 is a good example. You could CGI the shit out of Tarking and people will think it's an old picture of Peter Cushing. The second you animate it, things go wrong because you see all the non-human subtleties in the eyes, mucles, skin shading, hair, etc. Way harder to spot those things with a still image.

>> No.536969 [View]
File: 114 KB, 250x250, 1475124098654.png [View same] [iqdb] [saucenao] [google]
536969

>>536468
>>536471
>>536486
>>536491
>>536888
>>536965
I'm okay with people deciding to be specialists, but what you fuckers don't seem to realize is that being a generalist means having expertise in many steps of a logical and efficient workflow/pipeline.

You don't just shout around "hurr durr I can do everything!"; those people indeed don't get hired.

Being a generalist means building your knowledge about many fields in a coherent way and being able to have oversight on various types of projects (mobile, next-gen, cinematic assets, animation, etc.). Those are the kind of people that become irreplaceable and grow up to become respected Art Directors.

If you even want to try to refute that, I suspect you're simply a moron with cheap deviantart-level skills.

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