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>> No.656217 [View]
File: 829 KB, 3189x1757, wires n nodes.jpg [View same] [iqdb] [saucenao] [google]
656217

>>656147
Well it's just a node setup I found, so it's not really my work. I'm still trying to figure it out and get it to do what I want. It's pretty messy, but I think I understand WHY it works, just not exactly HOW. I'm trying to reverse engineer it a bit to figure that out.
Pic related is the node setup. It's pretty damn messy but that's how it came. I've found a few node setups that do what I need, but none of them are working correctly with Eevee or can use GPU rendering.

>>656150
Yeah I saw some stuff like that, and a few OSL shaders that do the same thing. I'm going to be rendering real time with Eevee though, so I don't think those would work. I'm hoping to get some sort of cyberpunk-ish animation going, and if possible do a 360 video for it as well. Having it done in a realtime engine will save me a ton of time.

>>656168
Here's wires. I ended up going back and re-doing the whole thing using mirroring and arrays (how I probably should have done it to start), so it's still kind of messy and needs to be cleaned up a bit.

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