[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.630891 [View]
File: 644 KB, 1920x2110, 98yhfcew.png [View same] [iqdb] [saucenao] [google]
630891

the flatty dark blueberry theme from 2.8 works in 2.79, my guys. you can install it from \2.80\scripts\presets\interface_theme\flatty_dark_blueberry.xml
it's not in their git for whatever reason https://git.blender.org/gitweb/gitweb.cgi/blender.git/tree/refs/heads/blender2.8:/release/scripts/presets/interface_theme but you can grab it from here if you don't already have a recent version of 2.8 installed: https://mega.nz/#!XzADHQAY!bwfr9eNViE4QvVGO2_EaEzx4an_ixDlSb_cGBDQHLH8
>>630890
why do you want to split the texture up, anon? your uv dictates which part of the texture image is used on which part of the geometry. i would guess that your uv is messed up somehow. under "UV Maps" on the object data tab of the object properties, do you see multiple uvs or just one?

Navigation
View posts[+24][+48][+96]