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>> No.977706 [View]
File: 177 KB, 1003x838, spardone_a_due_mani.png [View same] [iqdb] [saucenao] [google]
977706

>>977582
>Pretty much, yeah. I mean, why wouldn't you make the best model you can with the simplest geometry before you subdivide it? It'd be retarded if you didn't, why work with a complicated mesh? Obviously you don't just throw on subdiv and call it a day, since once you put subdiv on you should polish the edges and stuff.
It really is just that simple. I assume it'll get harder when I move onto more complicated stuff, but blades are surprisingly easy. Picrel's just a subdivved and creased version of a low poly model, but I want to add in some extra texture before I bake it as a normal onto my low poly.

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