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>> No.593301 [View]
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593301

Beginner here.

I'm only doing 2D art, but I want to implement some 3D renders into my artwork from time to time.

I've been learning zBrush for a few months now and got okay with it, as well as looking into other programs like Substance Painter and learned about UVs etc.

My question is: Since I don't want to animate or put my models in engines etc. do I still have to fuck with all this complicated crap about maps, topology, file types etc. or can I just slap some UVs on my zBrush model and hand-paint the OBJ in Substance Painter and be done with it to create some nice still shot renders?

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