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>> No.580601 [View]
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580601

>>580017
Eyes aren't human eyes. Nose ridge too sharp, nose tip too sharp, chin too pointy, wide and sharp, and jaw angle too sharp. Eyes outer angle is too high, cheeks sing too much on all characters. There's no noticeable difference in nostril height or angle among each character. My suggestion is to play with the overall proportions of the face like upper-lower-mid face depth....head width/length...lower face length etc BEFORE trying to do the facial features.

Here is an edit i literally spend about 30 seconds on....it's not meant to be perfect, just an example.

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