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>> No.749126 [View]
File: 163 KB, 1198x786, Adrian_Carmack_sculpting_Baron.jpg [View same] [iqdb] [saucenao] [google]
749126

>>749120
>>749121
>>749122
it's simply a modernized version of how the actual old-school masters of low-poly did it. again, id software artists went through great lengths to sculpt shit in clay despite the incredible inconvenience of using the results digitally. quake 3 textures, probably the peak of technical mastery for low-poly texturing, got their muscle detail from baking high-poly meshes. why didn't they just paint it?

have you guys ever considered that if the techniques that accomplished artists value seem insane to you to the point of looking like bait then you just don't know as much about this stuff as you think you do? that seems more likely to me than adrian carmack being an insane person that was just trolling everyone.

>nobody in their right mind would use sculpting on (...) stylized characters
and then this thing's just bizarre. a post from a parallel dimension.

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