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>> No.470983 [View]
File: 112 KB, 1920x1080, arm06.jpg [View same] [iqdb] [saucenao] [google]
470983

>>470975
Measured my own left arm with a tape measure to get the distance to the joint and roughed in geometry.
At this point the arm representation is basically finished, next I will animate this into a various poses to see if something is off with my joint placements and general lines.

>>470978
it's a type of sketching in 3D that allow me to work out the precise location of all the joints for the rig while simultaneously building the volume of the character.
I use this type of geometry as a guide when making the actual skin topology, thus making sure my final character will turn out right from any pose once I animate it.

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