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>> No.743282 [View]
File: 2.81 MB, 1090x893, long_hair-7.webm [View same] [iqdb] [saucenao] [google]
743282

>>743262
>>743280
And here's an example of the long hair i've been experimenting with. Its very simple base mesh, using lattices and modifiers to provide all the shape. The base strands could also be generated, to make it easy to adjust how many you want.

The setup uses multiple displace and smooth with weights that are randomized per mesh island to vary the shape of each strand and keep them from being too uniform. Simple Deform spreads the strands out, but only in 4 directions. I will probably replace that with an armature so that they can spread in more directions.

The point is to break the hair down into a sequence of simple steps (even if there are a lot of them) as that will allow it to be automated, and be easily reproduced. I've gotten fed up with modeling complex hair mostly by hand, then realizing that i've got 25% too many strands, and having no easy way to reduce that without having it take ages.

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