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>> No.628704 [View]
File: 2.21 MB, 1920x1080, MarieNoSubsurf.png [View same] [iqdb] [saucenao] [google]
628704

Please excuse the blatant lewds, but I want to know why this model looks like shit. I've ported it from LA's SFM Marie. The model is tri-based, so I figured I'd just press forward and see what I come up with.

Is the model looking blocky because of the tri-based mesh? It's relatively high poly (ish: 34k tris), the normal/diffuse maps are pretty good, etc. So I'm wondering if I've fucked something up, or if this is just what you end up getting by leaving quads at the road side?

I'd tried a subsurf, but as expected, it doesn't improve anything. I think it actually makes it look a little worse in this case.

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