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>> No.906231 [View]
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906231

>>905909
I ended up just using a cube and extruding out the handles. I tried subdivision cylinder but they turned out weird. I just have a hard time with organic shapes because I end up with a weird crease after using mirror modifiers. I used bool tool to help me out with the joystick parts. I just get anxiety about attempting things on my own because I don't know if I'm getting into bad habits or not thinking logically. I'll keep trying to remake the base with what you suggested.
>>906208
I'm from the thread yesterday. You should turn bloom on in render properties when/if you make her eyes emission shaded. Should make them pop and I'm just curious how it'd look. Other than that great work man, really cool you texture painted the nips instead of actually modeling them out, it's more aesthetic I think.

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