[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.621135 [View]
File: 39 KB, 600x367, brainpower.jpg [View same] [iqdb] [saucenao] [google]
621135

>>620818
The problem with /3/ mainly is that it believes Maya/Blender is what the begineer needs instead of Blender/Maya. Everyone misses the point that learning how to model in any software (except paint 3d that is just literally meme software) that shares common tools and support for things will matter more than bragging that you know how to use Maya 2015/19.

In professional enviromments, it will matter that you know how to use a tool, but if you are here, you are most likely an Indie. And Indie companies usually won't care if you use the pro stuff. They care if you can do the good stuff, and improving everyday with Max/Maya/Blender/ZBrush will stay as improvement forever.

So, maybe stop and start learning more. Learn how Maya's rigging system works, learn Max's powerful tools for Archviz, use Blender's nodes to achieve creativity, try to sculpt on ZBrush, make a better pillow on Marvelous Designer, paint that stool with Substance Painter or make new procedural textures with Substance Designer, and use all that to create maybe a fun little game on Unity/Unreal.

In the end, you can get the job if you learn how they all work and how to use them to your advantage.

Navigation
View posts[+24][+48][+96]