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>> No.566864 [View]
File: 242 KB, 1280x680, basic_wm.jpg [View same] [iqdb] [saucenao] [google]
566864

>>566863
Yeah, I would just create a (more detailed) displacement map from this, if that is the possibility. World Machine creates it's own displacement map and it looks like pic related when I use it in Blender, so I just thought of importing it into zbrush, adding more details to small areas and getting a better displacement map from that which I can use in Blender. Is that even possible?

The other option is to just sculpt it directly in Blender. I mean, I have no clue how is it done, I just can't find any tutorial on that, it seems that people just use World Machine for mountains in the background, or if they use it in some game engine, the surface remains really basic.

Basically, I want to create a scene similar to this:

https://www.artstation.com/artwork/9QDbQ

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