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>> No.444577 [View]
File: 58 KB, 812x541, talent show.jpg [View same] [iqdb] [saucenao] [google]
444577

>>444081
#
select uv-edge lines and hit W then align all to y and then to x. create new texture with a uv grid. and use grid to fix some stretching. always do that is cables textures. aside that sometimes is useful to create the uv map first and then go into modeling. will cost you later less time to fix it.

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