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>> No.689376 [View]
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689376

>>689354
Can somebody help me with that? My approach would be to sample UV, but not continously. Instead It would be sampled with a voronoi pattern.
I can't get it to work though, notice there are artifacts inside some cells, e.g. right above the 3d cursor.
I'd expect each cell to be one color, and this color must be based on the UV coordinate it is in. How do I achieve that?

>>689375
I am not rendering images, but I do texture baking for 3d game objects. If I'd apply oilify to the baked textures, the seams would not match.

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