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>> No.924139 [View]
File: 561 KB, 1388x1146, sneed.png [View same] [iqdb] [saucenao] [google]
924139

is there a way to avoid these kinds of weird creasing artifacts when using the bool modifier to cut holes in a mesh?
>inb4 shade flat
would prefer not to, since i'd like to have curved walls where the flat shading would be really noticeable.

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