[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.586894 [View]
File: 3.46 MB, 1920x1080, waterpork.png [View same] [iqdb] [saucenao] [google]
586894

I've been toying around with a waterpark scene using assets made for poser. I've applied the iray uber base to it all and replaced the water with an iray texture from JG. I imagine the are equivilent improvements I can do to the other parts of the scene.
Though what's bohering me the most is the lighting. It's currently set mostly to default from a beach scene HDRi. If i lower the exposure, things get washed out. If I increase dome brightness, the sky no longer has detail.
Any suggestions?
I feel like applying the uber shader to the geometry should have assisted with light bounce, or is that a seperate setting I need to tweak on per surface basis?

Navigation
View posts[+24][+48][+96]