[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.459954 [View]
File: 225 KB, 1457x846, mossberg_500_7_1.jpg [View same] [iqdb] [saucenao] [google]
459954

In the game asset creation pipeline, utilizing the

>create high poly mesh
>create low poly mesh
>bake normal map from high poly mesh to low poly mesh

workflow, do I need to UV unwrap both the high poly and low poly meshes before baking the normal map? Or can I bake the normal map from high to low and then just unwrap the low?

Navigation
View posts[+24][+48][+96]