[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.554693 [View]
File: 62 KB, 1075x710, handmesh.png [View same] [iqdb] [saucenao] [google]
554693

How do I deal with cleaning up high-density stuff like this in traditional modeling programs? I can't accurately judge the depth of edges/vertexes from most angles and I want to get the back of the hand to follow a clean-ish curve. Soft select comes across as too messy.

Maya if that's relevant.

Navigation
View posts[+24][+48][+96]