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>> No.464900 [View]
File: 1.08 MB, 1360x999, facial topology - sintel 01.png [View same] [iqdb] [saucenao] [google]
464900

Hey /3/. I'm a novice modeler (been studying for about 6 months now) and am trying for the third time to learn a proper method for modeling human heads so that I can start modeling characters.

Creating a head with proper topology for animation seems to be my biggest issue. I feel like I understand the core concept, which is the edge loops flow like the muscles under the skin, but building the model with this topology in mind seems to be where my workflow breaks down.

I'll be in Maya, have my reference set up, and have a decent shape built, and just can't figure out the appropriate way to make the topology flow like in all the pictures I see.

Can anyone recommend some literature or lectures that can maybe make the process of creating the topology as you model more understandable? I feel like I'm kind of banging my head against a brick wall with this.

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