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>> No.586944 [View]
File: 210 KB, 1143x760, halp.png [View same] [iqdb] [saucenao] [google]
586944

Hey /3/. Had this issue before but never figured out a solution

Sometimes when I make objects I can't get clean, unwarped uv's without seams in places that make the texture not match up to itself.

This is the lower part of a bun I'm making for a female character and the lines represent the flow of her hair.

In method 1 I've cut the seam in the top part of the bun leaving the rest of the object with a seamless texture and I can live with that. However, the uv's don't have room to relax properly making the texture wavy and inaccurate.

In method 2 everything is flattened and relaxed but I have seams that are undesirable and break up the flow of the texture. [The texture I put on it is a quick example I did that could be more accurate but would still show seams.

Is there a common method to fix something like this that I just never learned about?

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