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>> No.974330 [View]
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974330

>>974258
yeah need to get on it asap, admittedly I struggle with the hair workflow, I don't know which technique/software is the best but I'm thinking of going alembics for the eyebrows and eyelashes plus maya gs curve tools for placing cards. I saw a workflow of placing the cards in zbrush but I don't know if that would be faster.
>>974295
>>974296
>>974301
>>974303
ok here it is, I made a few small changes and compared to a scan, what do you guys think?
>>974310
Again man.
I've seen people stuck on anatomy studies for years unable to move further along the character creation pipeline thus being unable to understand that there is more to characters than just getting trapped in the zbrush perfect anatomy sculpt loop, just because they saw one too many Raf Grassetti videos and now they're stuck endlessly working on perfecting their anatomy. I don't wanna be one of those people, there is more to creating appealing characters than just "perfect anatomy", whatever that may be.

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