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>> No.977466 [View]
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977466

>>977465
> these fuck with arnold usually
Yes they do but you'll never get good result using a native arnold shader that demands correcly signed maps.
You could trick the engine by puttiong the normal map in the input slot and then having a rgb read in the normal slot but that would make the engine behave that same way as with the normal bump map.Oh also make sure to subd the surfaces because arnold doesn't compute surface shading into normals just as other engines do.
Arnold is not for amateurs.

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