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>> No.641516 [View]
File: 35 KB, 420x579, biped.png [View same] [iqdb] [saucenao] [google]
641516

How would I port or convert the basic functionality of a 3dsmax BIPED to blender?

I assume id first export the mesh then rig it in blender with IK chains but how would you get that thing where you bend the spine but the head and arms stay pointing level? Like in max you can bend the spine backwards and the head is still oriented forwards and will only change if you select and rotate the head.

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