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>> No.689562 [View]
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689562

How the hell do you git gud at normal maps? Sometimes my normal maps bake spectacularly and get everything I wanted them to have while others are horrible and don't seem to be fixed by anything, sometimes both happen to different parts of the model. Trying to bake left to middle, and right is the result. Trying it in xnormal, averaged normals on low poly, everything scaled up as recommended, high poly encasing low poly which has given me very good results before in spite of the opposite being standard I think.

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