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>> No.477759 [View]
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477759

What is a good pipeline/workflow for game models?
I've got my high poly done in zbrush. What now? I've heard zbrush's topology tools have improved lately. Should I use zbrush, 3dsmax, or topogun to do the retopo? Also, after that, what's currently the best way to bake the normals? xnormal? cage method in 3dsmax? I've also heard about new tools inside of substance painter that make the normals with no need of caging or exploding.

What do?

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