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>> No.364161 [View]
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364161

>>364150

I don't give a shit if you use image planes or not, but don't be a guy that says "inb4 use zbrush and zremesher lel kekekekek" just because he doesn't know how to operate with a full zbrush workflow and says that you should study human anatomy when he clearly don't know it and make shitty topology as a base mesh that takes him hours to do.

His idea of a 3D character workflow is outdated as fuck and a lot of studios are switching to a full Zbrush workflow for characters without doing a base model with box modelling, such as ILM, Naughty Dogs among others.

http://pixologic.com/blog/2013/01/behind-the-scenes-with-ilm/

As said before, this is a business, and the VFX/game studios are looking to do faster and better work at a fraction of the time and having a lot of iterations as possible, which Zbrush can bring quickly with Dynamesh and Zremesher.

Box modelling is not efficient.

You can argue all you want that box modelling is great because that's the way you learned to do 3D modelling, but it doesn't change the fact that time's are changing and you need to adapt to stay competitive in the field.

>mfw it's 2013 and we still are using 90' techniques.

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