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>> No.519871 [View]
File: 2.44 MB, 856x471, output2.webm [View same] [iqdb] [saucenao] [google]
519871

I am trying to use blender for the first time ever

I've never used any 3d modeling programs before, so my experience with manipulating objects in a 3D space is limited to what I've learned from videogames and their intuitive control methods for panning, zooming, and rotating.

HOLY FUCK WHY IS THIS PROGRAM SO FUCKING ASS BACKWARDS WITH ITS CAMERA CONTROLS

I really need to change this. I can't stand how it is by default.

But I don't think it's even possible to do what I want. I need to fix the control scheme so that:

>hold(alt)+left click; focuses the camera on a specific point so I can rapidly adjust my pivot point to different locations on an object with a simple click
>hold(alt+lmb) + moving the mouse left or right; rotates around that point
>hold(alt+lmb) + moving the mouse forward or backwards; zooms the view in or away from the point
>hold(rmb) + pan mouse; rotates around the point in any direction I move the mouse

webm related

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