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>> No.931311 [View]
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931311

>>931280
No. It relates to being able to squash and stretch the spine to keep the position of either the shoulders or the hips while adjusting the other end(shoulders or hips) without having to counteranimate because traditionally moving one would change the position of the other if the spine wasnt able to stretch. For example you have a character bending over in a "wrestling" pose and you posed him with fk. You want to raise the hips and keep the position of the shoulders /head.

>If you don’t allow the back to stretch, each time the animator adjusts the hips, they’ll have to adjust the shoulders, and then they’ll have to adjust the hips, and then the shoulders, and then the hips.. you get the idea. Painful! Instead, let’s make it easy for them. If they’re going to grab the shoulders, let them move the shoulders exactly where they want them

Again, this is from the creator of the rigging pipeline of the original LOTR, a siggtsph presenter and autodesk masterclass instructor

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