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>> No.355160 [View]
File: 57 KB, 1459x802, getonmylevel.jpg [View same] [iqdb] [saucenao] [google]
355160

>>355103
it looks like you're subdividing a sphere instead of patching out the contours of the face.

Look around for patch modeling or edge loop tutorials and you'll be able to create what you want easier.

>>355134
I agree with not starting with a sphere, but I prefer to start with a single plane and then rounding the shape of the head as I move around.
It makes it easier when you get to the ears so you have more polys to play with rather than just cutting out what you can and getting weird lizard ears.

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