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>> No.461868 [View]
File: 67 KB, 240x631, dumbarm2.png [View same] [iqdb] [saucenao] [google]
461868

>>461867
That seems like a pretty good set up

The only think I need to work out now is if I can limit how the IK moves bones. Right now it acts as if each bone works on a ball joint, but I need certain pieces to move in specific ways, which I've detailed in this image. Is there any way to do that or will the IK not work with that?

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