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>> No.777456 [View]
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777456

>> No.625804 [View]
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625804

>>625799

I used 3ds Max back in the day (actually back when Gmax was a thing for flight sim modding) and over time I sort of migrated to Blender.

- I personally never had problems with either program crashing (have you tried premiere? that pos crashes all the time) so either it got fucked by updates or your setup sucks

- Blender's interface is whack as fuck, and it's doubly difficult to learn because a lot of tutorials refer to GUI elements which have changed positions or moved to a plugin menu or something.

- you can set the hotkeys in 3ds to whatever you want

you're probably just conflating the crappy school installs and assignments with the program itself. I've been using Blender since 2.49 and it's weird because I can use it to render and animate (to an extent) but when it comes time to model something complex, I would rather re-pirate 3ds than sell the rest of my soul to this multiple hotkey bullshit. It's much nicer to have the little polygon editing toolbox right there, compared to Blender, which like, okay, five points to the chief GUI designer for trying to save 0.001 seconds of my life by finding creative new uses for the middle mouse button, but I still have to look up the damn hotkey to center the camera every time I use this damn program so fuck you, basically.

ultimately, professionally speaking, it's all about that pipeline, and what plugins exist for the engine or whatever. I'm just saying if someone tries to make me do joan of arc in Blender (which admittedly would probably solve all my problems) I'd rather shoot myself in the head

>> No.573413 [View]
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573413

fucking this

>> No.573412 [DELETED]  [View]
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573412

>>573032
fucking this

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