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>> No.755565 [View]
File: 366 KB, 500x300, tumblr_inline_npp0qfswpF1qb9x1g_500[1].gif [View same] [iqdb] [saucenao] [google]
755565

>>755556
>>755564

>> No.740634 [View]
File: 366 KB, 500x300, 1568354648928.gif [View same] [iqdb] [saucenao] [google]
740634

>>739667
See
>>562008
>>562021
And pic related

>> No.675054 [View]
File: 366 KB, 500x300, joint.gif [View same] [iqdb] [saucenao] [google]
675054

Which one of these is correct? Some anon keeps telling me the middle one is wrong.

>> No.575333 [View]
File: 366 KB, 500x300, tumblr_inline_oj0sy2wzf01qb9x1g_500.gif [View same] [iqdb] [saucenao] [google]
575333

not OP but does anyone have any tips on upper thigh topology for low poly models? i always have issues with visible indentations when the leg is raised and im not sure if that's a low poly issue or a bad topo issue

>>574624
you're missing elbows. the arms probably won't deform well. image attached is good for hinge joints

>> No.571594 [View]
File: 366 KB, 500x300, bend1.gif [View same] [iqdb] [saucenao] [google]
571594

>> No.550414 [View]
File: 366 KB, 500x300, animation deformation.gif [View same] [iqdb] [saucenao] [google]
550414

>>550383
Ma niga, did you read? >>550192

>the knowledge is there, the dedication is there, but the product completion determinism is completely absent.

>How is it possible to test people for that particular "point"? So that we know they will get shit done

>> No.548901 [View]
File: 366 KB, 500x300, animation deformation.gif [View same] [iqdb] [saucenao] [google]
548901

>>548870
only noobs do it that way. Here is the onyl proper way to do it

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