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>> No.494966 [View]
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494966

Ugh I hate painting skin weights on high polymeshes.

It's my fault though. I half assed the rig because I wanted to test game features and shit. Now what I want to do next requires a facial rig. The poly density on this version is so high that painting is really touchy. I could just use a low poly version but this one is already skinned up for some other rig improvements I made. If there's no trickety-trick then I'm gonna start over, but I've gotten so busy with a new job that any set back will add days and days.

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